


Bandit Kings of Ancient China (Incomplete MMC5 support).Donkey Kong (Playable - End of stage stats overlay on bottom half of screen is blank) (see ).Resident Evil Gaiden (Rendering glitch in cutscenes where the text is garbled).Fushigi no Dungeon - Fuurai no Shiren GB2 (Cutscene dialogue is not rendered/black screen and the submenus show a vertical stripe pattern on the bottom instead of the text).I've skimmed the whole thread and these are the still broken games: Next release will include as many fixes as possible and some already in progress PCE things like save states and more fps (By fps I mean screen refreshes, emulation speed is already 100%/60fps)). I would like to review the games that still need fixing before I go back to netplay or other big features. No save/load.I'll give it a shot tonight, I saw all the back and forwards on your commits.Īre you still attempting sync between odroid emulator and an odroid? Or did you end up getting a second one? The consoles will freeze randomly if a packet is lost. The consoles stay in sync but you will notice stuttering to varying degree depending on the game.Ĭaveats (during netplay only): Scaling/filtering will be set to full/none respectively. In the meantime I'm attaching a test build of what I got so far. I got it down to a reasonable value but it goes way up during an SPI DMA transfer (with an otherwise idle cpu) and randomly loses packets which I can't explain.Īnyway I will have to rethink the sync process to work with these constraints. Ducalex wrote:Over the past week I have spent (too) many hours trying to get the netplay network latency down but after trying every wifi and lwip settings/build settings/task priority/task affinity combinations I could think of, I have to come to the conclusion that the esp32's wifi latency simply isn't very good.
